PhD Researcher in Computer Science
Developing interactive methods for VR-based shape synthesis and editing from minimal user inputs.
Final-Year PhD Student
Final-year PhD student at LTCI-Telecom Paris, Institut Polytechnique de Paris, working in computer graphics, geometric modeling, VR-based interaction, and neural surfacing for sparse 3D input.
Experience
Developing interactive methods for VR-based shape synthesis and editing from minimal user inputs.
Worked on geometry processing and 3D content creation pipelines in a research-driven production environment.
Implemented surface reconstruction and optimization techniques for VR-based modeling inputs.
Built interactive 3D educational applications, giving me strong applied engineering experience alongside research.
Publications
These papers reflect a consistent line of work on minimal-input 3D modeling, from geometric methods to neural surfacing.
SIGGRAPH Conference 2026
* Shared first authors
Fast neural surfacing for arbitrary unoriented 3D sketches
HALSIGGRAPH Asia Conference 2025
An implicit modeling framework for real-time sculpting from sparse VR ribbon input.
Project page
Eurographics 2025
Robust surface reconstruction for 3D modeling from sparse and unoriented stroke input in virtual reality.
Project pageBackground